The PowerVR SGX535 GPU from PowerVR has been used in a number of mobile phones from Samsung. You will note that the GPU takes the form of 2 pixel and 2 vertex shaders which run at about ~200 MHz. This is just above the ability of the PowerVR SGX530 which offers 2 pixel and 1 vertex shaders at the same clock speed.
The PowerVR SGX535 GPU supports OpenGL ES 2.0, DirectX 9.0c and OpenGL 2.1 and was brought to market in 2007. The GPU is not as powerful as those of the market today or even the later versions brought to market by PowerVR. You will note its GFlops ability listed below. The chip has been used in the following mobile phones:
- Samsung Galaxy Tab 7″
- Apple iPad 1 3G 64GB
Note that this GPU is out of the same stable as the PowerVR SGX 500 series of GPU’s. The bascis of this processor is as follows:
|Pipelines||2 / 2 Pixel- / Vertexshader|
|Core Speed||~200 MHz|
|Date of Announcement||01.11.2007|
You can compare the different versions of the chip below. You will note that it is low speed compared to the GPU’s today many years later. 2.4 GFlops is not that good today considering the graphics ability needed. You can still find this chip in the iPad 1 as well as in the Samsung Galaxy Tab 7.
|SGX535||S5PC100 Apple A4||200 MHz||1.6|
|Apple A4 (iPad)||250 MHz||2.0|
You can compare the different GPU’s in this class below. There is also listed how many vertex and how many shaders each GPU has. You can search the website for more information on each of them.
|PowerVR SGX500 Series||SGX554MP4||32|
|SGX545||4/2 cores @ 533 MHz|
|SGX544MP2||8/4 cores @ 300 – 533 (Boost) MHz|
|SGX544||4/2 cores @ 384 MHz|
|SGX540||4/2 cores @ 200 MHz|
|SGX535||2/2 cores @ 200 MHz|